Corporate L&D Workshops

Corporate L&D Simulations

Most training
doesn't change
behaviour.

Workshops are forgotten. Frameworks stay on slides. Our simulations put participants inside the dysfunction — so the learning lands where it needs to.

Enquire about a session
5 simulations available
Negotiation
The Re-Org
You built those walls. Now you're behind them.
Decision-Making
Hail Mary
The data always looked like it might turn around.
Communication
The Messenger
By the time it reaches the top, it's unrecognisable.
Strategy
Northstar
The dashboard looked great. The business didn't.
Ownership
BHAG
Everyone agreed. Nobody owned it.
5 Simulations
60 Min gameplay
12–24 Participants
L1–L4 Kirkpatrick
Why simulations

The gap between knowing and doing is not informational.

Your people already know that sunk cost is a bias, that silos destroy value, that bad news gets filtered on the way up. They know it the same way they know they should exercise more.

Knowing is not the problem. The blocker is felt risk, social pressure, and the structural incentives that make the dysfunctional choice the rational one.

"The most powerful learning happens when participants experience a situation — not observe it."

Our design principle
  • 01
    Recreate the emotional structure The game must produce the same felt experience as the real dysfunction — the pull toward silence, the FOMO, the sunk cost. Not a description of it.
  • 02
    Let players build the trap themselves The most powerful debrief moments come when participants cannot blame the scenario — because they made every decision that led to the outcome.
  • 03
    Debrief is 40% of session time The game is the provocation. The structured debrief is the learning. We never shortcut it.
  • 04
    Measure behaviour change, not satisfaction Every programme is structured for Kirkpatrick L1–L4. We provide 30-day follow-up tools for every simulation.
The simulation suite

Five universal corporate dysfunctions.
Five games that make them visceral.

Each simulation runs in 60 minutes of gameplay followed by a structured debrief. Each targets a different root cause — not just a different topic. Hover to explore.

01 / 05
The Re-Org
"You built those walls. Now you're behind them."
Players are department heads competing for a shared resource pool — each with hidden information, private targets, and public pressure to perform. Midway through, roles are reassigned. One player carries a hidden agenda that only pays off if the whole company wins.
Negotiation Resource allocation Incentive design Structural empathy
02 / 05
Hail Mary
"The data always looked like it might turn around."
Players commit to a position in Round 1 in a way they will have to account for at the end. The data looks promising through Rounds 2 and 3. Then it doesn't. The final reveal is the moment the room goes quiet.
Sunk cost fallacy FOMO Confirmation bias Risk judgement
03 / 05
The Messenger
"By the time it reached the top, it was unrecognisable."
A four-level hierarchy passes a situation upward in 30 seconds per layer. Each player carries a hidden faction alignment. The C-suite completes a Risk-Sizing Card before every decision. The reveal shows what actually happened — and where it changed.
Upward communication Risk-proportionate response Psychological safety Org politics
04 / 05
Northstar
"The table that looked worst on the dashboard had the best real outcome."
All four tables are the same company in the same quarter — four parallel universes. Players manage reported metrics and real metrics separately. CEO signals reward the dashboard each round. Flag tokens let teams push back on leadership — if enough tables flag together.
Vanity metrics Short-termism Followership Collective action
05 / 05
BHAG
"Alignment was assumed at every step. It was verified at none."
Players are assigned a Big Hairy Audacious Goal — half co-define it, half receive it as a directive. One player is seconded to another team mid-game with no written handover. The majority has Builder and Protector factions. The secondee faces gradual assimilation pressure.
Goal ownership Secondment dynamics Change management Groupthink
How it works

A session from brief to behaviour change.

1
Pre-session survey

Anonymous questions that implicate the room before a card is drawn. Results are read aloud at the start — the game then becomes proof of why they answered the way they did.

2
60 minutes of gameplay

Tables of 4–6 run the simulation simultaneously. Every decision is recorded. Players build the situation they will later have to account for.

3
The reveal

Scores, signed cards, and hidden roles are shown publicly. No commentary needed — the pairing of what players committed to versus what happened does the work.

4
Structured debrief

40–45 minutes. Facilitated in three phases: reveal, reflection, and transfer. Closes with one personal commitment per player.

5
30-day follow-up

A lightweight check-in measuring whether behaviour has shifted at the desk — not just in the room.

Kirkpatrick L1–L4 measurement

L1 Reaction — did participants find it engaging and relevant?
L2 Learning — what knowledge, skills, or attitudes shifted?
L3 Behaviour — are participants doing things differently at work?
L4 Results — what organisational outcomes have improved?
Half-day programme One simulation + full debrief. Ideal for intact teams.
Full-day programme Two simulations + comparative debrief. Deeper behaviour arc.
Pilot session Complimentary first session. No procurement required.
Curriculum integration Guest session within an existing leadership or exec ed programme.
Who we work with

Built for the rooms where behaviour change actually matters.

Corporate L&D teams running leadership development programmes for senior managers and above, where conventional training has plateaued.

Executive education providers seeking experiential alternatives to case-based teaching for MBA, EMBA, and executive cohorts.

Public sector institutions developing cross-agency collaboration, whole-of-government thinking, and leadership at scale.

HR and OD professionals who need to prove behaviour change to their own stakeholders — and want measurement frameworks that hold up.

Start the conversation

Interested in running a session?

We offer a complimentary pilot session for new clients — no procurement commitment required. Tell us your team size and the challenge you are working on.